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Best of ISTE24: AR and VR Continue to Get Real

Matthew Lynch
Education

The International Society for Technology in Education (ISTE) conference is always a hub for innovation and exploration in the world of education technology. This year, ISTE24 proved no exception, with a wide range of sessions and showcases highlighting the latest advancements in augmented reality (AR) and virtual reality (VR).

One of the most striking trends at the conference was the increasing adoption of AR and VR in educational settings. From early adopters to mainstream educators, the interest in these immersive technologies is undeniable. Many exhibitors showcased the latest AR and VR tools and platforms that can be used to enhance learning experiences, from 3D models and simulations to interactive field trips and gamified learning experiences.

One standout example was the launch of new AR software from Google, designed specifically for educational use. The tool allows educators to create customized AR experiences that can be integrated into their curriculum, making complex concepts more accessible and engaging for students. Another notable exhibitor was Varjo, a Finnish company that specializes in high-end VR headsets designed for enterprise use. Their educational division showcased VR solutions for training and visualization in fields like medicine and engineering.

Another area of focus was the importance of accessibility and inclusion in AR and VR education. Presentations and workshops highlighted the need to make these technologies accessible to students with disabilities, including those with visual impairments, hearing impairments, and other special needs. This includes the development of assistive technologies and accommodations, such as text-to-speech functionality and audio descriptions, to ensure that all students can benefit from these immersive experiences.

The future of AR and VR in education is bright, and ISTE24 provided a glimpse into the exciting possibilities on the horizon. From augmented reality interactive textbooks to virtual reality-based field trips, the possibilities are endless. As educators continue to explore these technologies, it will be exciting to see the innovative ways they will be used to enhance student learning outcomes and improve educational outcomes.